How to make collisions work properly with an animated mesh

Hello,
I animated a mesh that I modeled on the UEFN, and when I animate this mesh with a Cinematic Sequence Device, stationary players pass through the mesh, but moving players do not. I’ve tried everything to make collisions work with stationary players when the mesh is animated. Is there a solution to make collisions work with custom meshes, or am I forced to use Fortnite meshes?

Video-Project

Hi Shoxi,

Try enabling Physics in the project settings.

I have a physics enabled map with 2 cubes that push some coins/discs around. I was able to be pushed around by the moving cubes.

If it seems unreliable, try making the wall thicker and/or move slower.

Let us know how it goes!

Hello, thank you so much for your help, it works, but the small problem is that the collision is strange; the collision is offset from the mesh.

Glad to hear it! - Open up your wall mesh and click the eyeball icon to visualize simple collision and complex collision.

Simple collision will probably just be a box. (and it might be slightly larger than expected causing the offset)

I assume you’ll want to be able to jump through those windows though, in that case you’ll want to change the ‘Collision Complexity’ setting inside of that mesh to “Use Complex as Simple”