How to make Collision sphere only active when attacking?

I have some combat collision spheres on my character and set them to Overlap All. I don’t really know the first thing about collision spheres but I’m pretty sure I shouldn’t leave it like that at all. How do you usually set up collision spheres that do damage?

Traces is explained here - Alice in Tokyo Wonderland Dev Diary 5 - Traces and Spawning - YouTube
but you may wish to check out the whole playlist from start to have it explain how to go about it all…

any questions let me know…thanks…

have a separate collision and only have the collision be changed when in combat using blueprints. such as set it to block all when attacking, and to nocollision otherwise