I’m trying to make it so the player can click some objects in third person mode. Currently I have it so that the player can press 0 to 1. move & freeze their camera in a top down view and 2. allow the mouse to move around and be seen. (as seen below, minus the mouse bit, but the mouse is working).
I’m trying to make it so that I can click these actors that aren’t the player in the scene. I’ve turned on enable click events and enable mouse over events in the player controller but I can’t get it to work.
Id recommend using an interaction interface, and running the click events from the player BP. Essentialy from the players BP on click event, you run a “get hit result under cursor by channel” with the hit actor check “does implement interface”. From there you can call functionality from the NPC. The only issue is I believe by default in 3rd person top down IMC mode clicking moves the player, I like to use another keybind for interaction it’s just easier than implementing an ovveride.
Since I’m using third person I currently use WASD to move. I’ll look into getting an interaction interface running when I finish a couple things and let you know how it goes thanks!