Hello
My main mesh component has Physics enabled.
Attached to it is another mesh that serves as an indicator of its location. Initially it is hidden but in specific events, I make it visible at runtime. It works
Now the issue is, I want it not to follow the physics movement of the parent and flip around but stays fix above it no matter what the rotation of the parent is.
I tried to lock constraints and to set the Location and Rotation to World instead of Relative but that child component still filps and turns around the parent during physics animation.
I also tried in the blueprint to change the Wold location and rotation and relative location and rotation but did not work.
Any idea on how to make this child mesh, remains fix above the parent object despite the parent’s physics motion and rotation?
Thanks