How do you change ‘SetCanAffectNavigationGeneration’ when it’s moving?
I have added blueprint nodes for “EventTick->CharacterMovement → Is Moving on Ground ->” but can’t find a way to set it at runtime
How do you change ‘SetCanAffectNavigationGeneration’ when it’s moving?
I have added blueprint nodes for “EventTick->CharacterMovement → Is Moving on Ground ->” but can’t find a way to set it at runtime