you could transform the spine bones of your character. you would need to make a variable rotator either inside your characterBP or animBP (depending on whether or not you want it replicated). you need to get actor rotation and control rotation to find the delta rotation and feed the result into the variable you created. then use the transform modify bone in your animgraph. halp — Postimages
if you want it replicated make sure to set the variable to replicated and if you don’t you should probably do everything inside your anim blueprint
I am trying to make the arms of my third-person-character pointing up and down as the camera looks up and down.
I tried different methods using FABRIK and Bone-Transformation but i couldn’t get it to work. Anyone knows how to do it or knows a good tutorial? Thank you.
Thank you that worked perfectly fine.