When I start simulation (any kind of the all possible), my character is flying, but I want to make him walking.
I have the same situation for the Player Start component and First Person Character from the engine’s template scene.
Floor is a cube brush, so it have a collider.
What is wrong?
Is the character taking anything on the hand?
I met the same problem while attaching a weapon on character’s hand.
The reason why the character fly is because the weapon has collided with the character.