Hi. I have a road i made using splines. I was wondering how i can move my character on this spline road as its like ‘attached’ to it with input. I mean going forward along the road when ‘w’ is pressed going backward when ‘s’ is pressed. And is it possible to rotate the character with roads angle?
Hi, would you have any idea on how to fix inconsistent speed on spline curves? I’m making my character be able to grind rails and also be able to switch direction and it works fine except when going down and up a curve, the player slows down and then speeds up really fast.
I don’t really have any idea on how to fix it, I saw suggestion of using constant speed but when using that method, the players movement is limited.
╯︿╰
How come? You’d still be doing everything the same way as above bar sampling the spline differently. Do explain if possible.
So, when I’m using the method mentioned above, the characters can freely move on the spline, but the speed will be inconsistent on bends.
example.
But when trying to use constant velocity boolean in the Get Location at Time function, the players movement seems to be limited.
I am moving the player using the character movement component when on the rail and it also changes the movement mode to flying from walking, so I’m not sure if that is the problem or the fact that the character is locked to 2 axis.