I am working on a character creation system type of thing, and at the moment, I want to make the character always look at the camera.
I can use the bone transform function in the anim graph and get the look at rotation, but the rotation ends up all messed up, instead of looking at the camera, his bald shiny head is looking at the camera instead.
and also i always get an error before and after I click play, mainly because i’m using the “find player camera” function and it’s being called before and after i click play so that when looking for it, it can’t find it because it doesn’t exist, so if anyone knows any walk around for the error, then that would be a terrific bonus!
Interested in figuring this out too. Tried to get it working as a test with the Owen skeletal mesh (animGraph in an animBlueprint) using the “neck_01” bone to try to rotate his head to face the player camera.
Yeah, that’s what I used, but the orientation is offset and instead of his face/eyes looking at the camera, the top of the head faces it instead.
I did it in a similar way, are you also receiving an error after running the game since you’re also grabbing the camera manager? Because I’m receiving an error of some sort stating that the it’s unable to access actor or something.