As you can see in the screenshot below. the yellow thingy is the character on the orange and grey ramp. but upon climbing the ramp it maintains its horizontal angle (its looking forward in a straight line) instead of looking up the ramp.
is there some checkbox or setting that allows this? make the character take the angle of the surface its walking on like the angle of the ramp.
or does it have to be done throught blueprints manually, by making the ramp an actor blueprint and using overlap events?
Thanks for your TIme!