I have NPC’s which have their own behaviors. I wish to have them overlap or ignore themselves so they can walk right thru their mesh rather than moving around the other Npc.
How would one do this? Each time I setup no collision on the Capsule Component, my NPCs fall thru ground.
I even had custom collision channel for npc, but still requires my Npc to be a Pawn to stay above the ground.
Any suggestions how to make npc’s walk thru other instances of themselves?
Thanks