How to Make Capsule Component of Npc Walk Thru Another Npc?

I have NPC’s which have their own behaviors. I wish to have them overlap or ignore themselves so they can walk right thru their mesh rather than moving around the other Npc.

How would one do this? Each time I setup no collision on the Capsule Component, my NPCs fall thru ground.

I even had custom collision channel for npc, but still requires my Npc to be a Pawn to stay above the ground.

Any suggestions how to make npc’s walk thru other instances of themselves?

Thanks

ok I just believe I found solution:

When creating my custom collision (NCP).
I basically made sure the FLOOR static mesh would block this NPC.

This was the solution, and seems to work.

Hope this helps someone.