How to make camera pan along with the player's movement angle?

In most 3D platformers, when you move your character left or right, the camera automatically pans along with the player, without requiring any input to the right stick. This is called Yaw Following, I think?

For example, if you’re moving forward but slightly right, the camera will pan slightly right. If you move sharply right, so does the camera.

How would I replicate this behavior in Unreal Engine 5 blueprints? In my prototype’s current state, I can move my camera with the right stick, but it always remains in the position I last left it in and does not adjust to player movement.

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Most of camera panning and zooming behaviors are achievable by properly using and manipulating a SpringArmComponent.
You shall be able to find more information here: