Hello im new to ue4 and i have a question.I just made a new custom player with custom animations (slash / combos etc.)cause its a melee char.so to the most animations its ok BUT in some others who is like combos when i cast them the camera stay in position my char make some steps as the combo goes and when the combo ends my char making a bit teleport back o position so how can i make the camera follow all my animations plus combos? Thanks for your time reading this!I hope to a solution!
hello mate… I’m guessing some of your animations are in-place and some are root motion. It is the root motion animations that are likely carry your character away from her/his collision capsule and your camera focal point. I’d do a search on “UE4 root motion animation” and look for video tutorials that are doing roughly what you are aiming for