Hi, I’m trying to make my first-person camera look at where I make a mouse click.
for example, my character is in a room and its camera is looking at a wall (Point A), if I click at one corner of the ceiling (Point B), my camera will slowly face that Corner. but my BP doesn’t seem to work, See picture below for reference…
To add to what @Auran131 said, if your Camera is attached to a Spring Arm you can enable Camera Rotation Lag to smooth out the rotation. And directly set World Rotation of the Spring Arm to the Look At Rotation on mouse click.