HOW TO MAKE CAMERA FACE THE MOUSE CLICK POINT?

Hi, I’m trying to make my first-person camera look at where I make a mouse click.

for example, my character is in a room and its camera is looking at a wall (Point A), if I click at one corner of the ceiling (Point B), my camera will slowly face that Corner. but my BP doesn’t seem to work, See picture below for reference…

I tried putting the yaw, pitch, roll to all possible combination but nothing seems to work, I always gets a weird camera movement/rotation…

need help! :smiley: thanks!

you want to sent the camera rotation not add controller input, or rinterp too if you want it smooth

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To add to what @Auran131 said, if your Camera is attached to a Spring Arm you can enable Camera Rotation Lag to smooth out the rotation. And directly set World Rotation of the Spring Arm to the Look At Rotation on mouse click.

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OOOOH thanks guys! i also found out about the RINTERP and SPRING ARM, yes i just realized i was playing with the wrong numbers and controls :smiley:

thanks for helping me out!

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