How to make C++ interface’s functions callable in blueprints? This is possible?
I searched a lot for this and found nothing
In blueprint system i can create blueprint interface, create some function and associate this blueprint interface in others blueprints and create interactions for that function.
Also i can create in c++ some interface with some function and create some actor with this interface and override that function for increase my interaction like blueprints.
But if i create my interface in c++ and create a blueprint and associate this interface, how i need to do in code for my function to be visible
My Interface code:
class UInteractActor : public UInterface
virtual void OnInteract(AController *other);
any help is very useful