How to make C++ interface’s functions callable in blueprints? This is possible?
I searched a lot for this and found nothing
In blueprint system i can create blueprint interface, create some function and associate this blueprint interface in others blueprints and create interactions for that function.
Also i can create in c++ some interface with some function and create some actor with this interface and override that function for increase my interaction like blueprints.
But if i create my interface in c++ and create a blueprint and associate this interface, how i need to do in code for my function to be visible
My Interface code:
#pragma once #include “InteractActor.generated.h”
/**
*
*/
UINTERFACE(MinimalAPI)
class UInteractActor : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class IInteractActor
{
GENERATED_IINTERFACE_BODY()
Hey jasielmacedo. I made a little Tutorial about how to use C++ Interface in Blueprint and C++.
I also managed to process these functions through C++ Code (a nice method which I unfortunately have not seen before).
Also gratitudes to Rama who indirectly helped me with his Tutorials about Interfaces