Hello,
I want to create a class containing variables and methods that handle some logic, then create an instance of that class in a blueprint as a variable of that blueprint.
I am designing a procedurally generated world and I want to create a class representing the logic of each square of this world and then store them in a class representing another division of my world. These classes would have methods and attributes that would allow them to manage a number of things.
Then I would like to create an instance of this class in my blueprint to use this logic.
But I can not figure out exactly how. when I create a C ++ class from the editor and choose “none” as a parent, I do not see it in the choice of variables in the blueprint.
Would you have precise links to the part of the documentation that I would have avoided, or can you explain to me the bases of my solution?
Thank you in advance for your help.