How to make c++ Actor (inherited from AGeneratedDynamicMeshActor) an "Editor Only"?

Picture will explain better.

I’m trying to make a child class based on AGeneratedDynamicMeshActor (which is somehow marked as editor only).
But with no luck. Editor thinks that child class is not Editor-Only and therefore i cannot use editor functions within it.

Hi!

You need to make your module Editor:|

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