How to make blueprint actor class affects lighting in lumen?

So I got this white wall set up in Blueprint actor.

It is visible in gameplay but as you can see it is not visible in lumen viewport.

Does anyone know how to make the actor-blueprint(for example this white wall) affect the lighting in lumen?

Thank you for the help!

1.bmp (4.7 MB)

2.bmp (1.5 MB)

Is it a squashed cube?

Have you enabled mesh distance fields?

Yes, it is a resized cube and I enabled “generate mesh distance fields” in the project settings.

But do you have ‘mesh distance fields’ set on the static mesh, in the static mesh editor?

(Sorry for the late reply) I just did, but that does not work :thinking: