How to make basic procedural generation for rooms?

Hi, i want to make some rooms and then make it so it will precedurally generate this rooms. Is this possible and how can i do it, i am new to game developer.

This forum, google and youtube is FULL of this question being answered :slight_smile:

I would suggest starting there.

Yeah, but i did not found any good guide to do it, i need only basic generation :confused:

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I’ll think you’ll find those vids are basic generation. It’s not a particularly simple topic.

Maybe you can say something about what sort of generation you want?

Like, i need to make pre-made rooms and then generate them in random order

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Either each room will be a blueprint, or a streamed level.

In either case, you need to get your method of ‘connecting’ the room correctly sorted out. And that’s not trivial :melting_face:

Do you mean ‘pre-generate’, or real time?

I think pre-gen will be better

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Wave function collapse is cool way:

You can also use dungeon architect plugin.

Yeah, i can use dungeon architect, but it costs like 200$… And i am from country i could not do it so :confused: But the method you mentiond is somewhat i want, but it does not explain it in unreal, and i am a newbie so i will try it, but i don’t think i can do somthing like this. Anyways thanks!