How to make automatic change of camera position from Static mesh?

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This is the component :point_up_2: . If you want to find the size of the entire actor instead, there’s another node for that:

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How can I get the Spring Arm into a variable?

Or object?

You never really explained how it’s supposed to work.

If the components belong to the actor, drag their references the graph. If you have many separate actors and camera(s), you must explain how you want things to work. We cannot possible guess what you’re doing.

If you’re placing actors in the scene, drag their references from the Outliner to the Level Blueprint or:

  • if I place an actor in the scene:

  • I can get its springarm:

The components of an actor are already referenced and require no additional variables. The LB can see all actors that are in the scene - you can use it to make them talk to one another.

Hi, could you please advise me, I did everything according to your instructions, why is the cube moving so far away, is there any way to fix this?
The dimensions of the cube are set by pressing the button and are taken from the text fields entered by the user, this is the only thing left for me to figure out (Arm length), it was working fine before, but somewhere I obviously made a mistake, I would be grateful if you could help me find it, I am attaching screenshots of the written blueprints and the Arm length value while the application is running, thank you very much in advance.









Make the multi what you need it to be:

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This was just an example. If the cube was 100uus, this would make the springarm length 10000uus, which is 100 meters… Set it to 5, see how it goes. If not that well, adjust.

Could you please tell me why you can’t even see how the size changes, it’s like it’s the same size all the time and why you can’t see half of the cube well, it’s like it’s just getting farther away all the time but stays the same size?



Because it’s working correctly? That’s what you wanted, no? If you have no point of reference (a background), then you should should see no changes, and no matter what size you punch in, the object is always in-frame.

you can’t see half of the cube well

You have no floor and are looking at the scene with atmosphere and exponential fog only. That’s exactly how it looks like. You see the change in size when the cube is large (100) - as the bottom of the cube sinks into the fog - that’s the only point of reference we see here.

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How can I fix it? As I understand it put a floor, remove the fog?

We can’t possibly guess or imagine what you want. If you want floors, put down some floors. If you have no use for fog, get rid of it. The world is your oyster.


You may want to start with an Open World landscape level, Basic Scene or a Blank Level with nothing whatsoever:

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On top of that, there are many pre-set example scenes:

That may cater to what you need.

I need a mobile application for furniture design, so that I can create several panels from a cube, just the thing that prevents me is that half of the cube is not visible, because it should be in the user’s field of view

tl;dr:

if all you want is to disable the fog, do so.


it should be in the user’s field of view

But it is in the field of view…

The box is clearly obscured by volumetric fog in your level. Which is emphasised by the huge scale of the asset. Either disable / remove it if you do not want it, or learn how to use/configure it:


If the goal is to create a professional product presentation scene, consider having a look at how it’s done:

Fog is probably not what you need, but who knows. You have in-engine examples, countless tuts on YT:

https://www.youtube.com/results?search_query=ue5+product+visualization+


mobile application for furniture design

  • perhaps don’t scale things to be 300m across… A 1m cube scaled to 300x is that large
  • or place things higher, above the fog
  • or fiddle with the fog settings or disable it
  • or set up a proper scene first
  • you may need some lighting fundamentals, too - lighting a scene correctly is no joke

Thank you very much for the detailed answer, I set the cube in axonometry yesterday, and this is what came out, I need the cube does not move on the screen, but remains in the center of the screen fixed on one point, how can I do this? this is now the main problem, it seems to move on the screen when resizing, please tell me what could be the cause and how can I fix it?

https://youtu.be/2xXeKMLTEhk?si=J0v_XAx92VgAzwH6

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