One second
Well, yes.
That was exactly what I was showing.
I think they got confused by the slider? I only skimmed the thread. @fsoner Do we need a slider?
Yes, I need that, is that how your code works?
No, we donât need a slider. It was the slider that confused me.
Slider was just for the input.
Could you tell a bit more about how this is going to be used?
- are you going to have 1 object and 1 camera only, ever?
- or weâre going to select another object, elsewhere?
- switch some cameras around?
- what decides the scale of the object?
Is this like a gallery? If we do not know enough, itâs hard to advice on something that fits right into your vision well enough.
No and no
If I tried to read you mind, would it be correct to say that you want to punch in the scale manually into widget fields?

No and no
Thatâs great but not helpful at all. Help us help you. Without knowing how it works, there can only be more confusion.
Yes, I want the user to fill in the numbers in the X, Y, Z fields themselves
In the last photo you can see that the cube didnât spawn, I had to move the camera manually, and I want it to be like the GIF you sent me.
Could you please tell me what this Blueprint refers to, and what variables are needed, etc.?
This blueprint refers to the actor that has the Static Mesh Component (cube) and the Camera Component attached to a Springarm. No variables are needed.
Youâre trying to connect an actor to a node that takes a component:

No, you need to make actor that will have 3 components:
- Cube
- Spring arm
- Camera
And execute this code on tick.






