I apologize for the confusion, the script will start the audio.
But it won’t pause. I’m not sure how to link the blueprint so it pauses on the end trigger event.
With the sound actor selected, in your lvl blueprint, right mouse and create a reference for it, then, just create the setup below, and activate the audio component or desactivate it as you want.
In this BP, when the player is inside the Trigger BOX (The green one in the first image) the music starts playing, when the player leaves the trigger box, the sound stops.
PS: You can also drag from the audio component and type Play and Stop, instead of activate and desactivate
well, you could use a sequence or put the video at the end of the bluprint, to play the sound and the video separatly, but at the same time for example.
How is your BP now? did you changed anything from your picture?