How to make audio not restart when walk in and out of a trigger? UE5

My goal is to make it so when I walk out of a trigger the end overlap fades out the music. Then when I walk back in, the music continues where it left off.
Here is a photo of my Event Graph (In level BP).


Here’s the problem - The Music restarts after I walk back into the trigger. I need the music to continue. Thanks in advance!

Hello ChildEat3r, welcome to the community.

You have a very strong start so far in your implementation. There are a couple of nodes you can also use. I have provided an image below. I grabbed the player reference on begin play and made a float for the fade out duration with a delay as it seems the fade out immediately goes to the set paused node when I exit the overlap.

Other than those small changes, you were right on track.

I hope this answer helps you along the way.