Hi, i’m pretty new to unreal engine 5 and i have been trying my best to make this blueprint so when you enter the enemy collision then a heartbeat will start playing but the closer you are to the enemy the faster the audio will get and the furthur the slower, i have not been able to do this at all so i thought maybe someone here can help me?
You can check the distance between the audio component and the player and modify the volume of the audio component based of that information.
You can use the vector length to do this easily.