I’m new to Unreal Engine and trying to set up an Animation State Machine for my character, but I’m struggling to understand how it works.
I want to create basic movement animations like ..idle, walk, run, and jump and then i added combat animation but its not working.. I’m not sure how to properly transition between them. I’ve added an Animation Blueprint but I’m confused about how to connect states and use conditions to switch between animations smoothly.
Can someone explain the step-by-step process or provide a simple example of setting up an Animation State Machine in Blueprints? Any guidance, screenshots, or tutorials would be greatly appreciated!..