I’ve created particle effect that looks like a teleport and have no Idea creating a area in the particles to teleport me in another room, Also i’ve added a teleport Sound in the content so would love to learn how to trigger that sound when the actor enters the teleportal.
Still New to UE4 still getting hang of the basics. I’ve got a meeting Soon at a university that i’d have to bring some work for Game Design (recently took interest) so making a quick game.
I just did this for my project a couple of days ago.
Your trick here is a Blueprint that contains your mesh, sound, and particle effect. Wrap it in a trigger and you are good to go. Spice it up with a little bit of Blueprints and viola.
Unfortunately I am not in front of my dev machine right now to show you my blueprints.
Many Thanks But would you be able to change the Object to particles?
I’ve tried to make my own But some reason not working i’ve watched some tutoirals OnActorBeginOverlap seems not be doing anything, i’ve put Event begin play seems like it’s spawning me to the teleport when i press play.
No problem … EventBeginPlay … This event is triggered for all Actors when the game is started, any Actors spawned after the game is started will have this called immediately.