How to make an RPG Missile trail

Hello, I’ve been working on a game in UE4, and I’m trying to make an RPG missile that moves dynamically, with a trail behind it. I’ve been trying to learn Niagara, but it is a lot to process, since I only started using it about 2ish weeks ago (I’ve also only been using UE4 for about 6ish months). I’ve only been able to make a very simple ribbon for my non-dynamic bullet trails, but that effect won’t work for what I’m trying to do now. So: I want a missile to be able to fly around dynamically, with an animated fiery trail behind it (I’ve already made an animated fire texture). I really have no clue how to do this, and I’ve scoured the internet for hours failing to find an answer. Any help would be appreciated!

is this possible, or am I over-thinking this, or is this a complicated answer? If so, just tell me and I can adjust the question accordingly.

Check out this very nice tutorial, might give you some ideas…

sorry to bump, but I need an answer and it’s been over a month.

Thank you, this was exactly what I was looking for! :smiley: