Hey! I’m trying to import this model from Blender to Unreal, and when coming to the materials, I struggle to reproduce this outer glow the model has. Didn’t find any tutorial or topic on a forum that helped me. Does anyone have an input on this subject ? Thanks in advance!
Then set it as an overlay material for your mesh
You can also set it to base color instead of emissive color if you want the effect without the glow.
Tweak the fresnel node parameters until you get something that works for you.
2 Likes
It works like a charm! Thanks a bunch!
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.