How to make an Orbit around the Player, where the Position on the Orbit is controlled by the Cursor?

Would you like me to suggest

Were I to approach what was explained above, I’d lean this way:

  • the Player has the spline (rotation should be flagged as Absolute)
  • the CAC creates the Drone actor (so you can replace it with another drone at a whim)

That’s what I understood, but you may have other gameplay plans so it may not be perfect.


I posted this recently:

Perhaps there’s something in there you can leverage. But you may have it covered, ofc. (seeing how your spline is already a neat circle unlike the monstrosity I’ve cobbled together)