Would you like me to suggest
Were I to approach what was explained above, I’d lean this way:
- the Player has the spline (rotation should be flagged as Absolute)
- the CAC creates the Drone actor (so you can replace it with another drone at a whim)
That’s what I understood, but you may have other gameplay plans so it may not be perfect.
I posted this recently:
Perhaps there’s something in there you can leverage. But you may have it covered, ofc. (seeing how your spline is already a neat circle unlike the monstrosity I’ve cobbled together)