I know how to make the landscape as I bought the digital tutors tutorial for unreal engine 4 but if I wanted to make an ocean that is swimmable how would I go about that? I can’t find a single tutorial
?v=LtyXjSb1P-4 <—swim.
?v=LHPAseF7ma4 <–swim.
https://forums.unrealengine/showthread.php?4181-Plugin-Ocean-surface-simulation-plugin-(VaOcean)&highlight=ocean <–ocean shader.
https://forums.unrealengine/showthread.php?8492-Water-Material&highlight=ocean
you know… back in my day when i started game dev (modding half-life), we didnt have all the cool stuff you have today. google had just come out, and youtube didnt exist yet…also, in the top right is a little search button… just put a little more effort into it, i do it to sometimes
Actually bro while I thank oyu very very much for your help I did a ton of research on the internet before coming to you all. thats not my my is
I do not know how to make a ocean floor and then add an ocean to it. I can only get it to do one plane which is either the main grasss but if i drag ocean to it then it turns the entire thing into ocean and I can not use the landscape tool to make a mount when i use the landscape tool it raises the water like a mountain. so I do not know how to do two planes one the ocean floor and then the ocean on top of it. i have searched and searched for almost 3 days. sorry if I made it seem like I didn’t look but i truly did and is my last resort
You shouldnt use the landscape tool as ocean. You need a separate plane mesh.
Here you can download a plane mesh:
https://
https://
Do you knwo of any tutorials I can find to figure out how to add or do a plane mesh? I am really trying I just cant find that much documentation on it…i truly appreciate everyones help
Here are the steps
- add a plane in blender/3ds /maya
- scale it up or down
- unwrap it
- import it into the UE4
- assign the material
Ok I have the waterplane that you provided me up there, which one do I import? and what file would I import it to. and how do I assign it lol is what I need tutorials on. if you tell em that though I won’t bother you with no more stuff
You can directly import the fbx file.
After you have done that, you need a water material which you will assign to the plane -> open the static mesh editor (double click onto the plane) - with the material in the content browser selected click onto the litte arrow beside the material slots
Now just drag and drop it into your level
Here is a picture that explains the placing of the plane:
You will have a lot more questions in the future if you dont start from the basics. Don’t focus on the water plane and start watching/reading tutorials on asset creation and import pipeline. has some starter tutorials on his channel and Unreal Engine Youtube channel also has some in-editor stuff for beginners that should help you understand the basics.
Hey , when I jump in the water I made it where I can wim and stuff but the water plane disappears and it shows the sky while im swimming lol you have any idea how I can make it look like water when I look up
I would assume it’s because you have a 1-sided plane. The plane would have to have two sides in particular instance so the person can see a material on the back side. Or just place two planes, so that the one on the bottom has it’s normal facing down, and the one on top is facing up.
All you need to do is go into the details panel of your plane (or material) and turn on Use two sided material. It should be less of a performance hit than rendering 2 separate planes, especially if you have a complex water shader.