How to make an object visible which is blocked by other static mesh object?

Thank you for your reply, really.
We just tried with the code below. But it’s not working.

I searched the web and found something related to this:
https://forums.unrealengine.com/showthread.php?931-How-to-use-SetDepthPriorityGroup

It seems like that SetDepthPriorityGroup does nothing in UE4.

Is there any other way to do this?