I am trying to make a Blueprint such that it will rotate itself on the holding of a key, and stop when the key is released. After many trial and error methods I have found a way but it is flawed in the fact that it can only rotate once, and then stops, for I have simply told it to rotate the same in the other direction on release of the key.
I can make an object rotate permanently on the press of a key easily, or rotate each key-press (only 1 rotation per holding of the key), but I can’t find how to get the blueprint to continue rotating till the key is released. Is it possible to add a delta-seconds or tick feature so that the rotate each key press method (same as shown but without the delay-loop) continues whilst the key is held? If not then can someone shed some light in how I can get the object to rotate whilst the key is held, thanks.