How to make an object move every time "Jump" is fired

Hi everyone,

This may be a pretty simple question since I’m new to Verse (though not programming in general), but I was thinking of making a small Frogger-style game in UEFN.

I’d like the player character to be something other than your default Fortnite outfit, so it’d have a stand-in model – maybe some kind of animal. How would I make this animal move forward a tile every time the player presses jump?

Thanks!

In example, you can probably turn invisible your character, attach your animal mesh to your player, and play some anime when player jump.

In this way, you don’t need to manage the movement of object