How to make an object glow in Unreal Engine 5?

Ok, I admit a mistake for me here. Realtime indirect shadows is indeed possible with emissive materials (which is a really nice job from UE engineers by the way), I thought they were only approximated.

Though, I don’t think emissive materials on complex meshes were designed to be used as the primary source of direct lighting / shadowing in a scene, as everything will be quite noisy.