I’ve looked at some tutorials but they are experience gainers based on killing enemies or time-based.
So, my question is how would I make multiple experience trackers for doing actions - such as sprinting (holding the shift key and counts experience until the stamina runs out), reloading (counts every time the gun is reloaded), after you take a hit for building resistance experience (take a hit of a specific type - sword, fire weapons, hammer). I understand that each of them will need to be variables and then changed by the action, I just don’t know which nodes to use and how in order to make it do what I want it to.
This is just for a personal project to give to a friend because we’ve come up with one of the best rage-inducing games for experienced gamers that isn’t a “difficult” game.
Obviously, I’m pretty n00by at UE4. I started looking into it a couple weeks ago and I’m not someone to take baby steps, unfortunately. So, when you explain I may have a lot of questions.