How to make an episodic, choice-based game?

Thanks for the reply.

I seriously doubt it, unless we’re talking about something different…

Life is Strange, The Walking Dead, and Wolf Among Us have that system, as fas as I know.
You get the first episode free, then you can buy the other episodes or the “season pass” and it seems to remember the choices you have made.

Like, if I have “Earl” killed in Episode 1, then when I release Episode 2 via Steam or my own server, the game would remember that Earl was killed…

I don’t really plan to have characters die like that, but more like having the game remember choices so as to affect future events.
This is not from the game, just an example:
-Joe (main character) has the choice of killing or merely subduing Earl in Episode 1. And in Episode 2, different things will unlock depending if Earl was killed or subdued.
Something like that is what I mean.

If that is actually patented, then I’d have to release “Episode 2: version A” and “Episode 2: version B” or something that like, but I’m not sure the players would like that so much…

Aside from that aspect, I’d like to focus more is for the different choices in Episode 1.
Where can I learn Blueprints or scripting for dialogue choices and events that affect other events in the same episode?