I’m currently producing a demo for what I plan to be an episodic, choice-based game such as Life is Strange or Heavy Rain (obviously at a much smaller scale, etc.).
I’m focusing on the art part right now, but since I have no Blueprints knowledge, I was wondering if there’s any specific tutorials or sources where I could learn something more geared to my needs – as opposed of learning BP from 0 and learning a LOT of things that I would not even need.
I come from Autodesk Maya, so I’m used to being able to pick and choose on what to focus, so I’d like the same approach as much as possible when using Unreal’s BP: I don’t need to learn every single thing from BPs, just the basics, and specifically how to make the choices of the player have an impact on future events on the game.
Further, I’d like to know how to release one episode, and then have the game itself remember past choices on future episodes.
And lastly, if anyone would be interested in working on such game, you may contact me at any time – the only payment I could offer would be royalty-based or if somehow we get funding through Kickstarter or something, sorry!
Thanks in advanced!