Hi. So I have an enemy actor who has pawn sensing. When detecting multiple of my units at once, it fires a few shots at the target and then I tick “see pawns” parameters in the pawn sensing component off for a few secs to make it pause.
After that I tick it back on and want it to start firing at another RANDOM target. But what it does is always fire on the same target. How do I make it choose a different target every time?