Ah thanks for the function!
Unfortunately I can’t get the reference to the Widget right.
Do you also know how to properly reference the EditorWidget, since I can’t seem to get it to work with ConstructorHelper::ClassFinder.
This is the code I want to use when pressing the toolbar button:
void FPlugiModule::PluginButtonClicked()
{
static ConstructorHelpers::FClassFinder<UEditorUtilityWidgetBlueprint> BBObj(TEXT("/Game/BB"));
if (BBObj.Succeeded()) {
//MenuClass is TSubclassOf<class UEditorUtilityWidgetBlueprint> MenuClass;
MenuClass = BBObj.Class;
}
//Does not work as it can't convert UClass to UEditorUtilityWidgetBlueprint
RunEditorUtilityWidget(MenuClass.Get());
}