I am working on a UE4 project for university and I am creating a small editor plugin to procedurally generate buildings.
Unfortunately I can not seem to find a way to start the editor utility widget by pressing the toolbar button/using C++.
I already tried to use CreateWidget, but it does not seem to work with EditorUtilityWidgets.
I realized that there is very little information to find for this problem.
Does anyone have an idea how to run an EditorUtilityWidget via C++?