How to make an EditorUtilityWidget open/run via C++

Hi,
In c++ you cas use this code for run editor utility widget

void YourClassName::RunEditorUtilityWidget(UEditorUtilityWidgetBlueprint* EditorWidget)
{
	if (EditorWidget)
	{
		UEditorUtilitySubsystem* EditorUtilitySubsystem = GEditor->GetEditorSubsystem<UEditorUtilitySubsystem>();
		EditorUtilitySubsystem->SpawnAndRegisterTab(EditorWidget);
	}
}

Or in blueprint there are tutoriel on the Wiki