How to make an attack and defend game mode similar to battlefield's rush

I want to use blueprints to make a mode that basically combines conquest and rush from battlefield by having the attackers attack multiple bases and arm bombs in the bases and defend them until detonation to capture bases, and the defenders have to kill the attackers.if anyone could help me with this it would be great.

You’ll need a BP which is used as a “master objective”. Then create all the functions for rush/conquest and add variables such as the objective’s mesh and booleans for “isRush or isConquest”. After that you can create a child BP which is can be a data-only BP and you would just set the mesh/materials, etc. I will do a tutorial on my YouTube channel showing an example of this.