I’m simply trying to get a sphere component to move side-to-side with the mouse’s input. I have up/down working already without a hitch.
I tried adding a world offset and comparing the values to relative space using a “Inverse Transform Location” node comparing the component to the transform of the character actor but what happens is it works fine if the character is facing forwards. As soon as the controller Yaw input turns the chgaracter, the component moves weirdly: At 90 degrees turn of the character, the component moves in/out in space instead of side-to-side and at 180 degrees, the controls are reversed. The component isn’t rotating strangely, it’s locked to the character’s rotation, i checked, so i’m not sure what’s going on.