I’m designing a game similar to something like Unreal Tournament mixed with the Original Team Fortress. Every class has a specific weapon to them but they can pick up any fallen weapons on the ground. I’m struggling though with the weapon pickup system. Preferably it would be like UT where someone could walk over as many weapons as they want and pick up the weapons but I can’t find a solid tutorial. I was hoping if someone could point me in the right direction.
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I tried but they don’t really fit the style I want. I want a weapon base i could walk to and get a weapon
But the idea is the same the you modify it to suit your needs. You create a spawner base for the weapons, simple mesh actor. It spawns a weapon.
The actual pick up cose is what you asked for and this does exactly that.
You have to fill in the blanks yourself and get creative how you apply what you learn.
Maybe search for a spawner tutorial to ecrebd on this.