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How to make an AI follow a Spline Path?

I have a partially done AI system, the car will go after an actor class in their raycast area, but now I need a way to make it follow an Spline Path, simply inserting it will make the vehicle go to the root of the spline, and I also didn’t use the NavMesh system (I’ve heard that it doesn’t work with cars actually)

Here is the Blueprint part where it finds the specific actor