How to make an AI actor follow multiple copies of an actor class

So from what I can see it seems like you only select the actor to track in the beginPlay but then it doesn’t check if the closest target has change.

The blueprint script given by Mind Brain should also be called inside your behavior tree. I didn’t work on AI since a while back but I think making a Service is the way to update data periodically. Behavior Tree User Guide | Unreal Engine 4.26 Documentation