I have some health pickup and when I shoot them, the projectile bounces away.
I just want the projectile to completely ignore the pickup and keep going on its way.
To solve the problem I went to Project Settings -> Collision and then I created a new Object Channel and a new Preset: http://prntscr.com/8u1vai
Then, I went to the Pickup Blueprint Class -> Selected the collider -> Collision (from the details tab) -> Collision Presets (custom) -> screen: http://prntscr.com/8u1w60
After all… nothing happens…
The projectile still bounces when it collides with the health items…
I set NO COLLISION both to the Collider and to the Mesh.
The problem is that now the pickup ignores everything, even the collider of the character (and in this way, I cannot pickup the health).
“leave only overlap for pawn and other things you need to interact it with.”
Instead of setting your collision to no collision, set it to custom, and change all the check boxes to ignore, except for pawn (or whatever else you want to pick up health)…that you’ll set to ‘overlap’