How to make an actor spawn after trigger is activated


I have been working on a game project for some time and have struggled with this issue. I want certain objects to spawn in my level, or to have their location shift after a trigger is activated. I have a level where there are 5 triggers, and after you activate the 5 triggers you advance to the level. When each of the five triggers is activated, a flower is supposed to bloom.

The five triggers all work, and they all advance an int, which advances the player to the next level when all triggers have been activated. However I’ve been really struggling to make those same triggers also cause an actor to change location. I’m including two screenshots. I feel like my logic is good with the programming but for some reason it just doesn’t work. Thank you in advance.