so I created a flamethrower with the particle system. Now I’d like to react an actor to the flames. Or more simply said, the actor should burn as soon as he is caught by the flamethrower.
I am lost here… since days.
You guys have an idea, how I can realize that?
My dummy actor has a StaticMesh and a Capsule Collider, and in the Event Graph I added a “On Particle Collide” Node so far.
But I have no idea how to make the actor detect that he was hit by the flames.
Any ideas would be very helpful.